At some point I realized I could run tests forever. And I had already done that last year, and wrote it up in blog posts (one and two). Doing it again here didn’t seem especially valuable. So I pivoted to a “how to” page. In redesign 3 I decided to show the concepts, then a JavaScript implementation using CPU rendering, and then another implementation using GPU rendering. I made new versions of the diagrams:
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cd parakeet.cpp
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// 易错点2:漏写stack.length判断 → 栈空时访问stack[-1]会报错